Monday, June 7, 2010

We have personas, and the user says "push to me!"

Personas:
We constructed personas from our user's self-introduction and put them on the board. Each personas represent a set of requirements. Having these personas would keep our project on track and focused on the user's goal.
DSC01243

Directions:
We speculated our user's need for direction service. This was justified with the later talk to the user; they would want to find places around the iSchool. Where's Dr.Joshi's office? Any coffee shop around here? In terms of places in the building, a simple direction like "Go to 7th floor, on the right" would just do. In terms of places around campus, a simple map and some description would be OK.

DSC01238

"The limited time the user have at the lobby would probably negate interactivity, user would like the info pushed to them. Bang, here's a research talk. Bang, here's a musical. Bang, here's some nice place around the campus."

DSC01239

And we have some new designs for research talks list, just to give a clear layout and separate time the title.

DSC01241

"Push to me" also applies to jobs information. Display available jobs first. If the user is interest, let him/her seek the information.

Another way to layout the posts is to simply lay them out on the screen, without the distinction of faculty or office. Title and content will tell. In the backend, adding different tags to blog posts instead of maintaining two blogs.

DSC01234

News and Events have short content. We can simply display them all on the screen, instead of let the user drill down.
DSC01240

Friday, June 4, 2010

Sketch board temporarily set up at SIS 522.

Start with a large, large blank sheet.
DSC01207


Devide into sections.
DSC01209


Sketch and post.
DSC01210


Use post-notes to add on thoughts and concerns.
DSC01213


Hightlight requirements and inspirations.
DSC01214

Thursday, June 3, 2010

Some possible spots for the public design workspace

The population passing the lobby would give great leverage to us to conduct community-engaging design. We have identified several spot in the lobby and give their potential usage.




This corner has three sides of wall, enough space, and facing directly to the entrance. This would be good to set up the large sketch board, but considering the concave-like space, it might not seem intuitive for users to engage.











At the pathway at the lobby, the narrow space is not enough for sketch board, but the wall is good for the design poll and post-note comments.











The flyer board at the window of the lobby would be an ideal place for the sketch board and let designers and users have discussions and have their feedback right away. (I don't know if we can put the other posters somewhere else, but most of them haven't changed in a whole semester)

Tuesday, May 25, 2010

About the Project

Project Introduction


Problem


The system tries to solve problems including

· A lot of different information systems being used (e.g. Comet, Eventur, iSchool calendar, etc.), which makes information access difficult and time-consuming

· Low iSchool member engagement into community events

· Relatively low interaction among faculty, students and staff

Purpose


The project is to develop an interactive system on the touch screen at the SIS lobby to support iSchool community to

· Integrate and disseminate useful information

· Encourage engagement in events

· Promote interaction among faculty, students and staffs